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co10@_wet_socks.isladuala
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anarcho
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Joined: 04 Jun 2004
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PostPosted: Mon Mar 22, 2010 8:02 pm    Post subject: Reply with quote

played lastnight but couldn't tick off the objective even though we spent 30 minutes looking around the town for nme.
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Zapperguy
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Joined: 31 Oct 2005
Posts: 1261

PostPosted: Fri May 21, 2010 10:23 am    Post subject: Reply with quote

I fixed the grass parameter as it was not working & added the basic ARMA2 spec script we are converting to.
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RueLight
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Joined: 18 Jan 2007
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Location: Germany / Nordhausen

PostPosted: Sun Jul 18, 2010 10:25 pm    Post subject: Reply with quote

I converted the mission to OA without any ACE-addons, added a bit more enemies, TWS weapons in crates are selectable and replaced nikis specscript. i improved some others like tents and unitpositions as well.

new vesion is co10@_wet_socks_v1_2.isladuala

email to lol is on way. next one will be streamer.
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RueLight
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PostPosted: Mon Jul 19, 2010 8:54 pm    Post subject: Reply with quote

damn, i forgot the moduls for better look... new version x1.21 on way via mail
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RueLight
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Joined: 18 Jan 2007
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Location: Germany / Nordhausen

PostPosted: Thu Jul 29, 2010 11:42 pm    Post subject: Reply with quote

current version is co10@_wet_socks_v1_23.isladuala

changes:
    - delete some soldiers and changed some waypoints
    - added loadscreenpic
    - reduced skill of some enemies

mission is on TS3\ArmaOA

greets
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Muerte
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Joined: 19 May 2004
Posts: 2835
Location: Oregon USA

PostPosted: Fri Jul 30, 2010 12:05 pm    Post subject: Reply with quote

Uploading
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