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RueLight
Junior Poster
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Joined: 18 Jan 2007
Posts: 312
Location: Germany / Nordhausen

PostPosted: Tue Mar 02, 2010 3:47 pm    Post subject: Reply with quote

i made final version of TROJA

co06@_troja_v1_0.utes

changelog:
    - added kill-swiming-officer-script, ty pea, works fine
    - changed ammocrates to armastandard -> so now, no more gas of flashbangs available, because is just causes uncountable wallbugerrors!!!
    - removed the ramps and added 2 long ladders for extract
    - added few more enemies
    - added AT-crate on flightdeck
    - changed the pos of the officer to the middle of the room
    - corrected some setpos

email is on way.

greets

PS: long list Rolling Eyes
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Muerte
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Joined: 19 May 2004
Posts: 2847
Location: Oregon USA

PostPosted: Tue Mar 02, 2010 10:24 pm    Post subject: Reply with quote

Deleting old ones and uploading new one
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Zapperguy
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Joined: 31 Oct 2005
Posts: 1261

PostPosted: Fri May 21, 2010 10:39 am    Post subject: Reply with quote

Updated with new spec script to match other missions on server.
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RueLight
Junior Poster
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Joined: 18 Jan 2007
Posts: 312
Location: Germany / Nordhausen

PostPosted: Fri Jul 30, 2010 5:17 pm    Post subject: Reply with quote

TROJA is back! I converted Troja to OA without runnig ACE and F16s

co06@_troja_v1_2.utes

changelog:
    - removed F16 and added eurofighter for
    - delete some enemies and reduced the skills
    - delete some boxes and changed other vehicle positions too
    - added loadscreen & gdt specscript
    - added colored introtext
    - removed some useless triggers and others to improve performence

mission uploaded on TS3/ArmaOA Smile

greets
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RueLight
Junior Poster
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Joined: 18 Jan 2007
Posts: 312
Location: Germany / Nordhausen

PostPosted: Sun Aug 01, 2010 4:13 pm    Post subject: Reply with quote

because the bad stuff inside the special ammoboxes at start, i added some other good weapons. new version co06@_troja_v1_21.utes is uploaded von TS3/ArmaOA.
Sry for many updates, but a scope without NV in night missions are useless Smile
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