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RueLight Junior Poster


Joined: 18 Jan 2007 Posts: 312 Location: Germany / Nordhausen
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Posted: Tue Mar 02, 2010 3:47 pm Post subject: |
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i made final version of TROJA
co06@_troja_v1_0.utes
changelog:
- added kill-swiming-officer-script, ty pea, works fine
- changed ammocrates to armastandard -> so now, no more gas of flashbangs available, because is just causes uncountable wallbugerrors!!!
- removed the ramps and added 2 long ladders for extract
- added few more enemies
- added AT-crate on flightdeck
- changed the pos of the officer to the middle of the room
- corrected some setpos
email is on way.
greets
PS: long list  |
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Muerte Idiot Savant Poster

Joined: 19 May 2004 Posts: 2847 Location: Oregon USA
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Posted: Tue Mar 02, 2010 10:24 pm Post subject: |
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Deleting old ones and uploading new one _________________ Can't we just play.
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Zapperguy Obsessive Poster


Joined: 31 Oct 2005 Posts: 1261
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Posted: Fri May 21, 2010 10:39 am Post subject: |
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Updated with new spec script to match other missions on server. _________________
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RueLight Junior Poster


Joined: 18 Jan 2007 Posts: 312 Location: Germany / Nordhausen
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Posted: Fri Jul 30, 2010 5:17 pm Post subject: |
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TROJA is back! I converted Troja to OA without runnig ACE and F16s
co06@_troja_v1_2.utes
changelog:
- removed F16 and added eurofighter for
- delete some enemies and reduced the skills
- delete some boxes and changed other vehicle positions too
- added loadscreen & gdt specscript
- added colored introtext
- removed some useless triggers and others to improve performence
mission uploaded on TS3/ArmaOA
greets |
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RueLight Junior Poster


Joined: 18 Jan 2007 Posts: 312 Location: Germany / Nordhausen
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Posted: Sun Aug 01, 2010 4:13 pm Post subject: |
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because the bad stuff inside the special ammoboxes at start, i added some other good weapons. new version co06@_troja_v1_21.utes is uploaded von TS3/ArmaOA.
Sry for many updates, but a scope without NV in night missions are useless  |
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